Stardew Valley Expanded features a brand-new host of characters for players to get to know alongside the usual Stardew Valley regulars. Example: Alex talks about Dusty when he's in front of him. This also caused Claire to disappear during her idle animation at cashier stand 3. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Within Stardew Valley is Pelican Town, which is the main area that you'll play in (outside your farm and some other areas). Claire will return home a little earlier from working at the theater when married to the player. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Touched up the world map to reflect all changes made. Removed the Junimo plaque from Aurora Vineyard. Fixed an issue where debris could spawn in out of bound areas on GF. Some of these dialogues change as players befriend them. After the cutscene, the player and the frog return to his cave. The smaller desert configuration had incorrect tilesheet orders. This helps to explain why Willy enjoys fishing and living on the beach so much. Added on 17 February 2022 7 . Extended the entrance in the desert railway to the Crimson Badlands. Players most throw out their old IF2R folder and reinstall. Changed an interactable "area" on a certain "map". Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Completing all three crop requests thus nets 15 Golden. (Framework Mod) Allows Json Assets to function correctly. as a non-social NPC that'll follow ??? 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min). Fixed an issue where snatcher worms had no fish pond produce. Fixed an issue where ??? Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Only triggerable year 1 in spring. Huge thanks to the Nexus Mods admins! Fixed a hard crash with Abigail's 14 heart event. Edited several locational messages to be more "neutral". like a creep, despite players completing the community center. Progress gated population 10 butterfish fish pond produce (pineapple). Added two new warps at ??? Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Added more greenery to the IF2R backyard. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. 10-16-2020: Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements. Changed the lighting in the desert railway. - - - - - - - - - - - - - - - - - - - - - - - - - -. Revamped Community Day NPC schedules and Marlon's schedule. Fixed an issue where NPCs couldn't leave Forest West. Players can no longer purchase stardrops from secret shops. If successful, that means something glitched on your current save. Fixed several Community Day formatting typos. If SVE is already being played, these trees will take around 30 days to grow. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. (Framework Mod) Allows custom shops to function. The special orders board was glitched in the year 2+ egg festival. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Added a catch event for Apples' 10 heart, informing players where to go. This quest line rewards 15 Golden. Increased monster seed drop rates at the Highlands. Created by. Fixed a bug where leaving the Wizard's tower placed players far away from the door. Redesigned the area around the Stardrop Saloon. (Framework Mod) Allows new audio to be added to the game. These tracks play in new locations and cutscenes involving new characters. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Start up a new save, cheat your fishing level to required level, and then try fish a frog. Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods. This is a configurable option. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Last edited: Sep 8, 2021. Beginner Guide: What to do in Your First Week, Day by Day . Fixed Marlons frames in the sewer key event. Fixed an issue where the sports drink wasn't consumed as a beverage. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Fixed a typo in Sam's 10 heart event that would crash the event. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Thursdays will contain a mix of these activities throughout the year. Claire is no longer tired at Joja Mart if players married her. Fixed an issue where forage in the secret woods could spawn out of bounds. Deep Cave spawns a modest amount of geodes and minerals. Haley has received a new event, taking place in Pelican Town during spring and summer. Fixed a warp point that was missing on the beach map going to Pelican Town. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Resampled many measures in the "Camilla's Tower" soundtrack. Fixed an issue where ??? Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Fixed an issue where many tiles at Grampleton Fields weren't tillable. Added CJB warps for Grandpa's Farm. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. 3 . Easy gifts but it can be hard to find him at times. Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images! Added back Dynamic Tokens to IF2R. Fixed an issue where out of season forage would hang around the beginning of the new season. videogame_asset My games. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. Added 20 entries of 10 heart dialogue for Sophia due to popular request. Balanced prices in a "certain area" on a "certain map". Fixed an issue where the '?' Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Changed the arcade carpet in the Stardrop saloon. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Fixed an issue where players could gift the galdoran gem. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Slightly adjusted Sophia's collarbone due to feedback. Not only is it a farming game, but it's also a fishing, mining, socialization, and interior decorating game. Other locations are updated as players complete major storyline quests and naturally play. Default = "false". Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Water tiles were missing above the waterfall at ???. Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Players may now plant crops on this map. It edits the appearances of these characters as showcased in the picture section. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. The hat mouse area is now cleaned of trash once the trash bear quest is complete. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Fixed an issue where there were several unpassable grass tiles at Morris' property. It sure does make an interesting centerpiece. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Increased the monster part requirements for Marlon's boat unlock. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". Void recipes now require 5 hearts of friendship from Krobus. Some events are random encounters or contain big secrets. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). It's the perfect map to store a bunch of kegs as well. frog new island. Removed an outdated East Scarpe Joja route map patch. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. 's schedule. Added a "Immersive Shadows" configuration (default = "true"). Martin's 6 heart event is now locked if players married Claire. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Fixed an issue where extra layers weren't displaying in the saloon. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Added new winners for the first year egg hunt if the player loses. Radioactive Bass now have a chance of producing roe. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Added seven new fish found at shearwater bridge, ocean, and ???. -Abigail, Maru, and Vincent got stuck during the egg hunt. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Players now have the option to take over Aurora Vineyard in the community center route once conditions are met. The barrels have been removed. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Moved a tree by the Wizard's Tower by a couple tiles. JojaMart no longer sells seeds out of season. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Improved animations and pacing in many events. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). It's not in the same area it used to be! Andy has been added! This event is triggered after the player has seen the Sprite Spring event. Void Eel is no longer catchable at Mutant Bug Lair. Or he does not like receiving a mummified one. Players must Install PyTK and TMX Loader. Added several SVE NPCs to the community center completion event. Added "Lower Profit Margins" as a configurable addition (default = false). Changed how SVE NPCs are loaded into festivals. Fixed an issue where Kent showed up to Olivia's reception in year 1. close. !MAJOR CHANGES IN FILE STRUCTURE!!! 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. Fixed many "HasSeenEvent" syntax issues in SVE's code. Edited Susan's 6 heart event to 7 hearts. It'll remove the long part of grass adjacent to the dirt crop field. Players clipped into the IF2R farm cave when entering it. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). SVE fish can now be placed in fishponds. azzadraws Offline . Migrated crop phase patches and vanilla map loads to Content Patcher. Increased starfish sale price (120g > 150g). Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Increased forage spawns at the western part of the Cindersap Forest by 25%. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Explore their home to find out! Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. He was reasonably out-of-touch, gifted and doing a . SVE can be downloaded from ModDrop and Nexus Mods. Fixed a graphical glitch on Pam's upgraded house. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Changed Crimson Badland skeleton, mummy, and slime appearances. All rights reserved. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Claire will now return home at 9:10pm from her movie theater shift when married to the player. This will prevent issues players experienced when updating SVE. Fixed glitched tiles in the forest, summit, and IF2R maps. Increased forage spawns at Calico Desert by 20%. Reduced the amount of idle time in events. Stardew Valley Expanded adds so much content to an already incredibly detailed game, but one aspect that goes less noticed by new players is the addition of new cutscenes. Added an extra condition to Shane's seven heart event. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. (I just finished all of Victor's schedules and dialogue. Install hundreds of mods with the click of a button. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Added crocus forage to Sprite Spring during winter. For help, contact the author or post it on their page. Grandpa's Shed questline has been rewritten. Trash once the trash bear quest is complete NPC that 'll follow???? tiles in of... 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