Attack out of Nowhere Walkthrough. Backtrack and make your way to the pond in the centre of the area. Review the clues you've gathered in your Journal. Otherwise, you will be speaking to someone named Kerreg. . Maegar will send you a bunch of goodies. The Purple Owlbear has Mirror Image, which is a pain. After you've taken care of them, pay attention to the blue fog. If you did not choose Shandra Mervey as an envoy, she is essential. You will unlock the Bird of Prey trophy for completing the hunt. When you're ready to wrap things up, speak with Linzi and tell her that it's the perfect time for one of her performances. Search a chest on the northern wall for a Shock Greatsword +1. Do so and ask him what he wanted to tell you. He will tell you that he was slandered by a tailor in the capital, Morhalan. The same in the D20 SRD! They sort-of work. You may want to steal the Professor's Hat from whomever is wearing it, since you'll need to pass a few skill checks in the subsequent conversations. If Kesten is here and you went to the capital first, the goblins will be dead and he will be fighting an Owlbear on his own. You can pick up Masterwork shortswords from the dead goblins. Head to Silvershire and give her the emerald. Travel to Silvershire and speak to Mim. After you've killed it you can find a Token of the Dryad in the undergrowth. Search the grass nearby for a Token of the Dryad and leave. Return to the previous cave and head cautiously down the eastern tunnel. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. If you press them you will see either "CLICK" or "THUD". Doubt your own companions, survive against unforgiving hordes of monsters. When the Shaman is defeated, turn your attention to the Winter Wolf. There's a crate outside the northernmost hut with a couple of potions. Season of Bloom. Do not leave your throne room for the moment. There's a locked (DC23) container with minor loot. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. You can speak to the people who stay behind. Finally, a chest next to the rightmost hut contains a Torag's Pendant. Pick the Rare Bog Flower growing there. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. It needs to killed and has 120HP. You will be thrown straight into the upcoming boss fight. Head south to the Swamp Witch's Hut. Return the gems to Irlene and she will tell you to return in a week. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise and fall. Go through the gate to the north. Kill the bandits nearby (some fighters and a cleric) and then kill another cleric nearby. Grab a bit of loot from a nearby body. If you continue down the stairs, you will find a body on the ground with some minor loot. Ask about Ollie and she will tell you that he left on business and has subsequently disappeared. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. This is a mechanically annoying fight because you start at extreme distance which means that most of your party will have to waste a round getting into range. When Irlene delivers her first item, she will have a proposal for you. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). Pick your way southwest through the huts and you will come across another group of drunken goblins. Your advisors will have something to ask of you. Again you have a good / evil choice where the evil choice is obviously stupid. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". After dealing with them, pick the Black Berries that are growing there. Nearby is a tree where you can obtain a Mysterious Bird. In my case, the date is "Wealday, 2 Calistril (II)". However, you're almost done and there's still another pack of wolves to kill on this map - an Alpha Worg and three Greater Worgs on the way to the area exit. If you ask where the surgery is to take place, you can make an alignment choice. Search under a rock for the final Shard of Knight's Bracers (10/10). There's a chest near where he skulks which contains a probably useless scroll of Hold Person. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. There is a solitary Owlbear wandering around. Buff up and head up the path. When the week is up, seek Irlene out again. Below and to the left of the wyverns remains is a third trap (DC20). Buff up (Haste is good) and head through, the eastern portal. The Redcap drops a Token of the Dryad. Return to Mim with the liquor to fulfil her second wish. Kill any remaining goons and then make a decision as to what to do next. To the north is a gate to an inner compound. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. I particularly enjoyed her opinion of each of her children: "a disgusting abomination - without a single flaw". If you don't want to make this complicated for yourself, simply attack her. Exactly what depends on what you did with Tsanna. For the best outcome select "Don't submit to despair". Move Action Attack of Opportunity Move Yes Control a frightened mount Yes Direct or redirect an active spell No Draw a weapon No Load a hand crossbow or light crossbow Yes Open or close a door No Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. Show Spoilers . You will find Verdel outside Kaessi's house. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. You will find Sharel a short distance to the southwest, having been arrested by a guard. Start making your way back to the area entrance along the upper path. The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. You will have a problem event which takes seven days to solve. Exhaust her conversation options and you will notice inconsistencies in her account. Eliminate the Alchemist first. You will find the Pitaxian contingent lounging by a campfire. option. There are three of them and they're not that tough. Question him about his family - but don't have him executed as a spy - and agree to help him. He tells you that his brother, Tomin, went missing on his way to Varnhold. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. Head back through the Hidden Creephole and start making your way south and west. Loot the camp before speaking to Nilak. There is nothing more to be done in this version of the Other World for the time being so extinguish the lantern and head through the patch of fog to the north of the pond. When you're ready to proceed, speak to the Gnome and ask what you have to do. Continue down to the repurposed torture chamber and buff up - a potion of Heroism is good for the skill checks. Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. You will unlock the Enemy Within trophy at this point. Olika's room is the middle of the lower three rooms. Look for a hut among the prisoner cages. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. The other enemies simply need to be killed. Make your way to Lake Silverstep Village. Weapons with elemental damage are also effective. Unfortunately, the curse is merely abated and is progressing to its next phase. x . Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. Yesterday we discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games etc. When Mim delivers an item, she will ask you to visit her in Silvershire. Select the "What do you mean?" Tell the Old Gnome that you have business to take care of to give yourself a chance to save your game and heal. You will find Olika standing to the right of the fireplace. There is a pack of four Owlbears about half way up. Five cultists will arrive to conduct some sort of ritual. If you have a lawful alignment, you can order this bonehead back to the capital where he belongs. They tell you that they are working for the Stag Lord. The next time you see him, Kimo will seem rather crestfallen. There are several containers with minor loot nearby. Backtrack to the centre of the town and head south. Regongar is all for chasing Janush while Octavia, rather more reasonably, suggests that you might prevent the trapped slaves from burning to death. There is also a seemingly endless stream of wolves which are the work of a Bandit Conjurer who should be terminated with extreme prejudice. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. Leave the settlement, go to Kingdom Management / Settlements / Tatzlford and build workshops for your new artisans. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. The team that remains behind will fight the tougher enemies so choose accordingly. By this point, you should be able to defeat the enemies regardless. Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. Search the barrel outside the hut for the unique falchion, Beastrender. There is a dais, which you can place something on, a campfire where you can rest and a tent. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. You should be able to turn in a bunch of artifacts to Storyteller: Cypress relics, Taldan relics, Forest Knight's Bracers and Ring of Reckless Courage. When you and the tribesmen have reduced the skeletons to piles of bones, a girl called Nilak will come and greet Amiri. To Do; Page Source Loot the chest next to the tent for some ingots of Inubrix. Throw a rock will turn the old witch hostile, if you simply open the door you can ask Old Beldame about the Lost Child. But other than being cutesy quadruped animals who lost their mothefather to a vicious villain, there is little to connect the four animals. These are still fairly weak, although Hyland accounts for himself better than Kesten. Interact with the dais and place the Mysterious Bird on there. When you see Edna and Julia Aldori, cast Haste on your party. Search its remains for a Melted Shard of a Ring (6/13). If you feel ready, speak to Kesten to point the finger at a culprit. If you had her brooch sent to her, she is wearing it. Return to your capital; you may want to rest before entering. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). He will tell you that he is no thief, having been falsely accused by a merchant in the capital. These are the days: Moonday (date you're looking for) Toilday. The Seed of Sorrow. Return to Tatzlford, Give Kimo his flower and and the confirmation of innocence to the guard. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. The official reddit and message board for Steven Low's site and books: Overcoming Gravity 2nd Edition, Overcoming Poor Posture, and Overcoming Tendonitis. When you go to leave, Nok-Nok will ask to join your party. Afterwards, you can loot the area. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. Advance and you will find yourself in battle with a Greater Enraged Owlbear. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. Just north of the Owlbears are another three Great Worgs, one of whom starts out stealthed. Read more: The Greater Primal Owlbear drops Bracers of Armor +5. Return to Varrask who tells you that the hammer must be hardened in the blood of a sworn enemy. There are prisoners in five of the cages. Travel around the Narlmarches for a little while and you will have a scripted encounter with some poachers. The first part is played out as an illustrated book episode. Read more: store.steampowered. Afterwards, Ntavi will ask you to speak to her when you have a moment. Let the spiders come to you and disable the trap. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. Leave the area through the northeastern exit and you will be in an illustrated book episode. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. One way or another, the rioters will disperse, leaving you one less thing to worry about. Hug the left side so that you go up the path on the left. Fire and cold iron will stop it regenerating. Take Nok-Nok with you. Ask for her room key. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. Head to Bridge Over the Gudrin River and start making your way east. Agree to help to initiate her artisan quest. Olika's presence here is clearly linked to her troubled pregnancy but it wasn't a pregnant woman you were chasing through the gorge. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. If you're nice, you can win them over. Highlight Links . A body on the ground has a Belt of Physical Perfection +2 and a Cold Iron Longsword +1. First page: 1) rush into the gorge (Dexterity DC 17 - 28 exp) or 2) climb the ridge (Mobility DC 21 - 56 exp). Read the full list here: store.steampowered. When the enemies are dead, you can grab some loot from the area. Afterwards, you get to question the Shaman. A Goblin Commando Commander and a Sneakwhack are there. You will emerge in a previously inaccessible part of the map. You have five choices. Wander around the Narlmarches for an indeterminate amount of time and you will eventually have a scripted encounter. "CLICK" means that you've pressed the correct switch in the sequence: The wall will open up, allowing you to grab the unique Skullcrusher heavy mace. 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