Starting at 14th level, you can use an action to ward yourself against the magic of other spellcasters. The most accomplished, however, is Laeral Silverhand. Consequently, failure isn't generally an option for you and your traveling companions. We can stat out Karsus as a level 41 arcanist with those natural ability scores as we please; and given Karsus' ultimate goal, I think it's fair to assume that Karsus was a bit of a munchkin when it came to power. Regardless of how you contact them, such spellcasters were immensely powerful in life, and are directly connected to the Weave in death. The DM allows you to choose from an extended list of spells when you learn a warlock spell. After using this ability, you may not use it again until you complete a short or long rest. Such patrons are anywhere that wealth may reside, no matter how niche or obscure. Studios' The Seasons Have Teeth #1, REVIEW: IDW Publishing's Teenage Mutant Ninja Turtles/Usagi Yojimbo: WhereWhen #1, D&D Party Finds a Beautiful Way to Honor a Player That Passed Away. Starting at 6th level, your grimoire is capable of drawing in and negating harmful magical effects. As an action, choose a single creature within 60 ft of you that you can see. This works as the spell Greater invisibility, and lasts for up to 5 minutes, however it does not require concentration. In an alternate universe, you are a being powerful enough to be patron to a host of warlocks. Masculine Whether they are for the greater good, or simply to further your own desires, is completely up to you. You learn the Primal Savagery cantrip, which counts as a warlock cantrip for you but does not count against your number of cantrips known. Starting at 6th level, your mortal soul starts to meld with the element which fuels your patron. D&D's Forbidden Spells Of Netheril. If you succeed on the roll and the spell or effect deals half damage on a successful save, it instead deals no damage to you. The wearer and its allies within 10 feet of it have advantage on saving throws against being charmed or frightened. Krampus stands 14 feet tall and weighs 1,000 pounds. Lastly, the fight is supposed to be a fully-prepped 20th-level party of 4-6 members versus Karsus alone. . ] If you enact an action that would be directly harmful to the target, the effect instantly ends. Home Whenever you cast Hex, you can force the target to make a charisma saving throw. You must finish a long rest before you can use this reaction again. This grants bright light out to 30 feet and dim light for 30 more feet after that. This resistance does not affect damage from magical or silver weapons. The Forgotten Realms have a group of spellcasters known as magelords. Race You can cast the spells silent image and major image at will without using a spell slot or spell components, and you can concentrate on one of these spells in addition to another spell. Once you use this ability, you must take a short or long rest before you can do so again. The spell he attempted to use for that, Avatar, is listed in his prepared spell list.) The Many Faces lets you choose from an expanded list of spells when you learn a warlock spell. With Mystra's death, the Winds of Magic simply stopped flowing. Do Not Sell or Share My Personal Information. History tends to repeat itself. Feline Overlords may include cat-like gods, feline demon lords, or possibly powerful cats that have learned enough magic to bestow their might upon you. This uses your spell save DC. Your patron has taught you that everyone has a price. The following spells are added to the warlock spell list for you. Your plan has 4 levels of Binder, and Binder level 4 grants a bonus feat, which can be Improved Binding. These casters often change the world with every step they take. Grand Crystals might include the Vast Gate that all shardminds are formed from, a cavern made entirely out of gemstones so powerful and ancient they are sentient, or perhaps even a gemstone containing the soul of a powerful being. When your control ends, the sliver disappears and the target knows it was being controlled by you. At 14th level, you can extend the influence of your patron to another creature, temporarily subjecting them to its rigors. Starting at 10th level if a creature that is affected by your Death's Mark feature is at half their maximum hit points or less, all of your attack rolls against them have advantage. Now the god of secrets and knowledge, Vecna is reviled as a scourge across the entire multiverse. You can use this feature a number of times equal to half the number of known invocations (rounded up) and regain expended uses at the end of a long rest. The Circle of Eight is an immensely capable cabal of wizards primarily composed of creator Gary Gygax's former characters who hold great influence over the world. RELATED: D&D: 15 Best Magic Items For Wizards In 5e, Ranked. Mordenkainen was Gary Gygax's first-ever player character. Devout worshipers of the Raven Queen are the most common ravenkin. Standing on its pristine clouds and gazing down on the universe with its glowing gaze, it sees and understands all. The containers opening stretches to accommodate items of any size which can fit within the space, and items within the space are weightless until removed. Mystra became the new goddess of magic, and Karsus became known only for his folly. If you give away an item purchased using this discount, you lose this discount for the next item you purchase. Some are outright villains. The Brand's reach is wide, its influence pervasive, and its motives anathema to all mankind. At least in the Forgotten Realms, no wizard is considered to have ever eclipsed Karsus in power. Doing this incurs a -2 penalty to your Strength and Dexterity scores for 10 minutes. The Plane of Water is at the same time tranquility and rage manifest. A creature that successfully saves against this effect cannot be affected by it again for 24 hours. Starting at 1st level, you may take the hide action as a bonus action. It also has a number of hit points equal to your warlock level. As an action, choose a creature within 30 feet that you can see to make a Wisdom saving throw. Karsus and Ioulaum are both level 41 Arcanists as of 2nd edition. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). Source: Van Richten's Guide to Ravenloft Main Benefit: Access to handy spells like False Life, which grants some extra temporary hit points. Warlocks who take the Vampire Pact seek to gain a measure of a master vampire's incredible strength, intimidating presence, and immortal stamina. These guardians can live for millennia, turning their natural surroundings into a domain of lush wildlife and greenery. Mystra (/ m s t r / MIS-tr) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You choose which number the target uses. They train their magic to be versatile, fast, and powerful. The Imaginary Friend lets you choose from an expanded list of spells when you learn a warlock spell. Once you use this feature, you can't use it again until you finish a long rest. After the war, Raistlin raised the Curse of . Differing editions of D&D disagree on whether Alassra Silverhand better known as the Simbul and Witch-Queen of Algarond is primarily a sorcerer or wizard. Alignment: Goliaths tend to be neutral or lawful neutral. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. A Titans Gaze Warlock is a unique spellcaster, as it draws its power from ShulKhatta the Sky titan that lurks above the world. This spell can create creatures with a CR 2 higher than before. [8] Blood burbles up from the top of the stone, trickling down the side facing the summoner, pooling at the base. Karry[3]Bugbrain[3] However, Mordenkainen's commitment to neutrality prevents him from solving every problem in every setting. She's noted for having little control of her emotions and being willing to unleash her immense magical might at very little provocation. You also experience its unending thirst for expansion and knowledge, and may find your own desire aligning should you lose yourself to its power. It was so complex that the wizard had . Whenever you need to make a d20 roll, you may also have the DM roll in secret. Your patron oversees all the spirits that roam the various planes, whether still tied to their physical body or not. Once, before the start of your next short or long rest, you can spend 10 minutes communing with your patron to determine the likelihood of certain events that will happen throughout the day. This spell cannot damage or effect a friendly creature in any way. Karsus, the Momentary God was, at a time, one of the greatest of the Netherese mages, perhaps even the greatest. Gender ), and your aging seems to stop altogether. As a bonus action, you grow long, sharp claws that last for 1 minute. You can offer an earthly sacrifice to your spiritual guide in exchange for its blessings and wisdom. At 14th level, you gain the ability to change your form like that of your master. Still, the DM will never brook with a creature that tries to abuse this sort of power; once you use this ability, you must take a long rest before doing so again. When you use Karsus Dream to cast a spell using a 9th level slot, you can expend an additional 4 total spell levels to cast it at 10th level. You can change the duration by one step(1 minute into 10 minutes, 24 hours into 8 hour, and so on). A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Your patrons power allows you to be intimately close with nature. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest. You gain temporary hit points equal to 5 + your Charisma modifier at the start of each of your turns. Staff, legendary (major tier) (requires attunement by a sorcerer or wizard with a 9th level spell slot). As a point of fact, the being controlling you is a Player; you are a Player Character. You may use an action to Fortify your skin for 1 minute. This form lasts for 1 minute, or until you dismiss it (no action required). As a bonus action, you can give yourself an AC of 13+your charisma modifier for 1 hour. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. Starting at 10th level, your dealings with the arcane give you a measure of protection from spells. Sometimes, a gambler with an exceptionally powerful will might come into direct contact with this force, and surrender their soul in exchange for a lifetime of impossibly good luck. Spells you cast ignore resistance to damage of the type associated with your patrons draconic ancestry. Azalin Rex is static, something which distresses him greatly. Starting at 14th level when you drop a creature to 0 hit points, every enemy creature who can see you must make a Wisdom saving throw. You and your patron are supposed to be sworn enemies, but your feelings for each other have overcome that. The devotion you show for your patron ensures you never stray from them. They are however undeniably powerful and in the possession of many secrets. Kept Ioulaum the same level but turned 10 of those levels into . I don't think Karsus owned any of the Nether Scrolls but I'm fairly certain that he has read through them. He ruled over an enclave, a floating city created from an overturned mountain using the strongest spells the multiverse had ever seen, and blazed new paths into the arcane arts- such was his power that modern wizards almost universally pale in comparison with the one dubbed The . Only you can see this being, whose form can shift at a thought and whose motives are as mysterious as its origins. Karsus targeted Mystryl with a 12th-level spell, more powerful than any that had been cast before. When your enemies look into your eyes they see only death. As an action, choose an object or creature of Huge size or smaller that you can see within 60 feet of you. with them. When she calls, go not in fear but in satisfaction that you have achieved what you were meant to achieve." In the year 49,910 AC, the wizard Quentin attacked Karsus with the intention of skinning him. You then revert to your normal form unless you expend another use of this feature. If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 hour. The first time a creature hits you with an attack on its turn, it must succeed a Constitution saving throw or take radiant damage equal to your warlock level. Pre-Apotheosis At 6th level you gain the ability to open your mouth and produce a Will O Wisp, as the creature. Once you use this feature in this way, you may not do so again until you complete a long rest. You may also make a second reaction before your nexty turn, if applicable. Under the Showman's patronage, warlocks command an amalgamation of real and fake magic, such that it's never clear if they're casting spells, performing a ruse, or putting on a show. Once you use this feature, you may not do so again until you finish a short or long rest. He focuses on TV shows and movies. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. You have surgically implanted yourself with the Heart of the Machine, a device of immense power that constantly bombards your body and mind with arcane energy and forbidden knowledge. You can be as vague or as specific as you want, but more details will result in a more detailed answer from your patron. You can communicate simple thoughts and concepts with cats, and they can do the same back to you. Also also, I would probably make up some silly powerful artifact that grants him a special power that a normal magic item wouldn't, "like the ability to mold spells' area of effect or to target everyone at the same time with a single target spell". You have entered a unique spiritual pact with your patron. Your patrons vast intellect makes it impossible for others to influence you. Fiends are creatures of wickedness that are native to the Lower Planes. This is awesome! You have alchemically infused your skin with adamantine fibers that toughen on command. Anyway, if its a level 20 party, first, raise the HP bar a bit, at least 800 if not 1200, they will Slaughter him otherwise. Vecna instead became a lich. Additionally, as a bonus action, you can vanish in a puff of smoke (or into a shower of confetti or a number of released doves) teleporting to any unoccupied location you choose within 120 feet. Your patron is able to observe and influence other people through you. When you are the only target of a ranged spell attack of 5th level or lower, you may roll a d6. Karsus targeted Mystryl with a 12th-level spell, more powerful than any that had been cast before. Far more stable and reliable partners can be found in the towering, ancient trees of the Feywild, whose roots reach back to the ancient past, and whose branches span to the end of time. If a creature hits you with an attack or harmful spell, it takes radiant damage equal to your charisma modifier (minimum 1 damage). At the start of each of its turns, it must make a constitution saving throw against your spell save DC or be paralyzed as the parasite works to disable their body. While all warlocks are skilled in the art of magic, very few are what most people would consider magicians, skilled in the arts of physical illusion, sleight of hand, and showmanship. Its gods are less involved in day-to-day affairs. When you are targeted by a harmful effect, as a reaction you can cause that effect to be resolved as though you were standing anywhere within ten feet of your true position. Good luck! At 10th level, your patron protects you from all the things that go bump in the dark. His ambitions were never sated and he forever reached for more and . Quentin led his people in an invasion of Gloomwrought, and the Emissaries repelled them. Because of your new visage, you also possess advantage on intimidation checks. by succeeding on a DC 12 Intelligence (Arcana) check. The Momentary God[1] Child-who-would-be-a-god[2] The God[3] The Archwizard[1][4] Arcanist Supreme[3] The Unmaker of the Weave[2] General[3] The One And Only[3] The All-High[3] The Highest of All High[3] The Mighty[3] The All Mighty[3] Great Karsus[3] The Great[3] The Greatest of Any Whoever Led Us[3] He Who Knows Everything And Tells Naught[3] Hubris in the Blood[5] Karsus the Mad[6] The Ape who would fly[2] Finally, whenever you deal damage, you may choose to deal an additional amount of fire damage equal to your Charisma modifier. Your pact represents a commitment to this cause. As an action, you can summon another version of yourself (as if you were concentrating on a spell) which appears in an unoccupied space within 5 feet of you. Once you use this feature, you cant do so again until you finish a short or long rest. Niv-Mizzet is one of Magic: the Gathering's most powerful dragons, and an incredible spellcaster on top of that. A creature affected/summoned by this spell can make an additional melee attack as a bonus action if they couldnt already until the spell ends. This is regained when you finish a long rest. Once before the end of your next long rest, when you make a spell attack roll with this cantrip, you can do so with advantage. You can cast tashas otherworldly guise and tensers transformation without expending a spell slot or material components. To these mortals she sends a special boon - a raven-shaped shadow whose appearance is a sign of her favor. This effect ends once the creature can no longer see you, is further than 60 feet from you, or takes damage. Psychopomps allow you to choose from an extended list of spells when you learn a warlock spell. idk if you are still running this one shot of if you have the stat block anymore, but here is what I would do. These were his stats from the 2e Netheril supplement. Your family has served this patron for generations. You gain resistance to necrotic damage, and proficiency in death saving throws. These count as warlock cantrips for you but do not count against your number of cantrips known. If the creature is hostile to you, it has advantage on the roll. In addition, your commitment to your patron manifests as further protection. Karsite[7] The instant you transform, other creatures within 30 feet of you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute. [12][13], Shouldering a responsibility for preserving his civilization, Karsus finished creating a spell, Karsus's avatar that he had been developing for years. Starting at 1st level, crystals harden around your body, as a sign your patron has touched you. You gain a special talisman made of your own spiritual energy. Following a round in which you cast a spell that deals fire damage, you become wreathed in flames for 1 round per level of the spell. As an action, you gain all the benefits listed in the Sacrificial Boon table for up to 10 minutes (as if concentrating on a spell). On subsequent turns, you can use an action to deal 5d10 psychic damage to the target. How did no one comment on this?! Starting at 6th level spells whenever you cast a spell that deal damage of the type associated with your patrons draconic ancestry, you can add your Charisma modifier to the damage of that spell. Press question mark to learn the rest of the keyboard shortcuts. Every person could learn cantrips easily, if they chose to, and there was no upper limit to the power a spell could achieve. During these rounds, creatures that take flight while in this weather other than yourself or other clerics of the Sky titan must succeed in a wisdom save or become frightened due to the sight of the titan beyond the clouds, and as a bonus action you can cause the titan to gaze from beyond the clouds and inflict this fear on a number of creatures equal to your charisma modifier for 1d6 rounds. The wearer gains truesight out to a range of 10 feet. His hope was that this Istani endeavor farthest from Istan would provide Karsus the opportunity to disappear before he was missed. He can control entire legions of undead soldiers to do his bidding. A common goal warlocks have with such patrons are to be able to meet each other and be finally united, though there are always subtle nuances that only you and your patron share. You have a number of dread dice equal to your Charisma modifier (a minimum of one), which are d4s, and regain all expended dice after a long rest. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. Dire Wood, High ForestFormerly: Karsus Enclave, Netheril Like the Dao, your skin is that of stone. The Karsus Avatar spell was, I think, a 12th level spell which is now beyond mere mortals with the changing of the weave. However, some ravenkin are recent converts to her faith, unsure of what they have done to warrant such a gift. Arcane Focus. These warlocks may have a penchant for mischief, however they, like their patron, are adept at dealing with mystical forces, and often will put devils, fey, and other creatures in their place to protect mankind. with them. You can cast that spell once at its minimum level without using a spell slot, but cannot cast it otherwise, until you finish a long rest. You have resistance to psychic damage. Starting at 1st level, your pact allows you to prepare a spell for later usage. Their hatred of all other beings, especially other beholders, is legendary. This spell can now target creatures as if they were not behind full cover. Pantheon /r/DungeonsAndDragons is a community dedicated to the tabletop RPG 'Dungeons And Dragons' and it's various iterations and branches, Press J to jump to the feed. Like, let's compare 3.5 Tiamat with 5e Tiamat. Despite that, one of the defining traits of the master vampire is his unfailing ability to draw others to him, to bind them to his service, and to subjugate them with his awe. You are unable to be surprised and have advantage on initiative rolls. An allied creature that touches a Spark of Life heals 2d6+your charisma modifier in HP. The effect ends early if you choose to end it (no action required), the creature drops to 0 HP, or the creature moves more than 150 feet away from you. Your claws deal 1d8 slashing damage each. Additionally, you can turn anything into profit. 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